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- DISCWORLD
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- Act I
-
- First get your pouch out of the wardrobe. After a visit at the arch chancellor we have to fetch the
- dragon-lair-compendium. But first we wake up the luggage with the broom we found in the
- closet. Then we are giving the banana we found inside the luggage to the librarian and are off to
- show the arch chancellor the book.
-
- Now we have to find the five ingredients of a dragon-locator.
-
- - Staff:
- Just exchange the broom with the magical staff from Windle Poons. Be sure to wait for
- the moment he reaches over to fetch some food, so that the staff is left unguarded.
-
- - Imp:
- Now talk to the apprentice wizard outside, he shows you now how to open the gate.
- (Take the frog with you, btw.) Then head to the Livery Stable and take some corn out of
- the sack. Next go to the Alley and visit the alchemist. (Walk around the jumping
- floorplate) There use the corn on the flask and you can get the imp out of that camera.
- But its much too fast for you, so we need some help. Lets go to the market square,
- where we take a tomato. We throw this tomato at the tax collector. If we take then
- another tomato, we are able to catch a worm. Now take the string at the Toymaker's, tie
- the worm to it and use it at the hole where the imp is in.
-
- - Dragon Breath:
- First enter the Palace. To bypass the guards just talk with them. Inside get the mirror
- from the fools room. Be sure to put the mirror in Rincewinds inventory. (Not in the
- luggage) Then enter the Alley again, step on the jumping plate, and climb up to the
- tower. There hang the mirror on the tip of the flagpole and use it to annoy the dragon. On
- your way back to the alley, kick the ladder down.
-
- - Magic Coil:
- Back at the square talk to the street urchin/starfish. He teaches you how to pickpocket.
- Now go to the barber and look at the hair roller the woman got in her hair. Talk with her
- about it. Then talk with the barber and when he thinks about his milkmaid use your
- pickpocket-skill on his pocket.
-
- - Metal Container
- Next visit the psychiatrickerist. If you do this two times, you can get the butterfly net of
- the wall. Now go to the backside of the university and use the ladder on the window.
- First put the butterfly net in your private inventory. Then fetch the pancake with the net.
- If you go back to the kitchen you can take the frying pan now.
-
- Give the five items to the arch chancellor and then use the detector to find the hidden dragon lair.
- It's somewhere in the lower-left corner of the city.
-
-
-
- ACT II
-
- Our task is now to reveal the secret brotherhood, and to take a golden trinket from each member.
-
- With all gold of the kingdom in our pockets we are visiting the library again. There we talk with
- the sleazy guy about the golden banana in his ear. In exchange to the gold, he gives us the
- banana. We give the banana to the librarian and are able now to enter the L-space. After we
- arrived about 12h ago, we are watching the theft of the dragon summoning book. Leave the
- university like the thief and if you were fast enough you see where the thief is going! Congrats,
- you've found the secret hide-out. Now go in the park, and put the frog in the mouth of the
- drunken Rincewind. Then you are able to catch that butterfly with the net. Use this butterfly on
- the lamp in the street-corner (where the monk usually stands). You may also take there the pot
- with you. We travel now back in the present again, and we will find a black robe on the
- clothesline near the toilet. Next we go in the Broken Drum and order something to drink. Take the
- tankard with you. Behind the barman we see a bottle with counterwise wine. Talk with the
- barman about this. Also take the glass with you. Travel now in the past again. There, go
- immediately to the hide-out. Turn the left drainpipe in the direction of the door. Then wait until
- the thief arrives. Using the glass as reception-device on the right drainpipe you are able to hear the
- secret password. Now disguise yourself with the robe and join the ceremony!
-
- You should know now the members of the brotherhood and the next thing is to get their golden
- items.
-
- - Mason
- First we need the gatepass. So go in the present in the Broken Drum and talk with the
- scared guy. Then visit the Inn and take the sheet from the bed. Walk to the Inn in the past
- and disguise yourself as Ghost (with the sheet) and make it like the scared guy told you
- before. Hmmm..It seems he forgot to tell us all, so back in the present and talk with him
- again. Ah! Ok..back in past and do it again. Now we have the gatepass. Show this to the
- gate-guards in the present and walk to the Edge of World. There look at the coconuts and
- shake the tree. With the butterfly net you can fetch the coconut. On your way back to the
- city stop at the mountain-pass. There get the egg and the feather. Next go to the Barn and
- get the screwdriver. Use it to poke a hole in the coconut. Visit the market square again
- and talk with the street starfish. He will tell you the secret handshake if you prove you
- are a man. Next we go to the psychiatrickerist. After a short while of waiting we are
- allowed to go upstairs. There we got some pictures which are useful to come past the
- palace-guards. Talk with the peasant inside the palace. Now you are allowed to enter the
- shades. On your way back to the past stop at the kitchen and get the cornflour. Then, in
- the past, go to the toilet and read the graffiti on the inner side of the door. Next head to
- the shades and find the House of Negotiable Affection. There talk to Big Sally and give
- her the egg, the flour and the coconut. The new acquired bloomers are given to the street
- starfish (in the present), who shows us the handshake now. We have now a new skill
- and a bra. Now we are ready to visit the mason in the shades. Use your new skill on him
- and be happy about your new golden trowel.
-
- - Thief
- To get to the sleeping thief in the hovel, use the bra with the ladder. Now you can drop
- the ladder silently on the hovel. If you try to get the key from the thief, he turns
- away...good that we've got a feather. Now its easy to get the golden key. (Don't forget
- your ladder!)
-
- - Dunnyman
- Get from Dibbler a donut, and give it to the dunnyman. Next visit the milkmaid again and
- get from her a note for the barber. After you have given the note to him, you are free to
- use the apperatus on the poor Dunnyman.
- We've got the gold tooth now.
-
- - Fishmonger
- We have to go to the past again. There we go in the Drum and start a bar-fight. To do this
- just look at the picture behind the little guy and when he doesn't watch turn his glass
- around. After the troll joined the fun, use the ladder on the shingle outside and get the
- drumstick. Use it in the present to ring the gong in the dinning-hall. Yet you are able to
- get the prunes outside the university. Now walk to Nanny Ogg's house in the Dark
- Woods. There arrived, fill your pot with the custard of the cauldron. Then go to the
- fishmonger, tie there the octopus with the string, pour the custard in the toilet and put the
- octopus in it. Send the fishmonger to the toilet by putting prunes in his caviar. Now you
- can get his golden belt.
-
- - Fool
- First get a garbage can from the backside of the university. Then get the bubble bath from
- the inn. Next go to the Palace. If you havn't done already show the second ink blot
- picture to the other guard. Inside use the garbage can on the fool. To get his cap use the
- bubble bath on his bath-tub. Now you've got the cap with the golden bell.
-
- - Chimney Sweep
- Get the hogfather-doll from the Toymaker, the fireworks and gunpowder keg from the
- crate at the city-gate and the matches from the Broken Drum. Put the doll in Rincewind's
- inventory and go the roofs of the alley again. There stuff the doll in the chimney of the
- alchemist. Go down in his house, put the powder keg in the fireplace, use the string on it
- and light the fuse (outside, in the drainpipe) with the matches.
- You've got the golden brush now.
-
- Give all six golden items to the dragon. After a little talk with it go the market square again. There
- buy the carpet from Nanny and when she wants a kiss just steal her custard book. Now
- time-travel for the last time and get the dragon-summoning book before the thief got it. Exchange
- the covers of the dragon book with the custard book and put the false dragon book back in the
- empty place. Then the thief will come and steal the book. Enjoy..8)
-
-
-
- ACT III
-
- We have to find now the items that make a hero.
-
- The Old Timers suggest that heros need a posing pouch, the Amazone Warrior that we need a
- moustache and a magic sword, the wizards favour a magic talisman and Big Sally advised
- camel-flage. Now we get back to Nobby and solve his what-do-you-need-to-be-hero riddle by
- doing a little math. We know now that we need a talisman, a moustache, a birthmark, a magic
- spell, camel-flage and a magic sword.
-
- - Magic Talisman
- First lets go to the Hide-out again and after knocking on the door we are having a custard
- tart. Next we visit the alchemist. There we are telling him where to get more corn. After
- he is gone we are taking the camera. And we go now to the Livery Stable to read the
- bumper sticker on the donkey cart. We have now a new spot on the map to visit. At the
- dragon sanctuary we knock on the door and talk with Lady Ramkin. After we had been
- behind her house we knock at the front door again. When she opens we just walk behind
- her house and take the rosette, the leash and the nail. Next we are thirsty again and go
- buying a glass of Cactus Juice from the barman of the Drum. Then we are the owner of a
- new worm. Now we are buying the paper bag of leeches from Dibbler. A double-click
- on the paper bag reveals the leeches. Use the bag or the leeches to knock-out the
- palace-guards. Inside the palace we will find the dungeons. There use the worm on the
- mousehole. Undisguise the rat to get a new imp. Put this imp in your camera. To
- continue we need also the octupus-picture that is in the shop of the fishmonger. Next
- station is the house of Nanny Ogg, there we are talking with her about that truth potion
- behind her. To get it we have to eat a bit from the custard tart when she waits for a kiss.
- After this we follow her wool to finally find a sheep. We stick the rosette on the sheep
- and make a nice photo. Don't forget the mallet when you leave. Then head your steps in
- the Drum again, use the nail with the beam in it and hang the picture of the sheep on it.
- You have to frame it before by joining with the octopus-picture. Now talk with Braggart
- and be sure to mix his beer with the truth potion before you give it to him. Now should
- know how to find the Temple of Offler. There you will meet that dreaded monk
- again..using the carpet on the bridge should solve that problem. In the temple take the
- blindfold, tie the leash on the luggage and wear the blindfold. Then you should be at the
- Eye of Offler. To take it fill your pouch with the sand and exchange it with the Eye.
- (Hiya Indy! 8)
- Congrats, you got your first hero-item.
-
- - Moustache
- Fill the pot with the water of the well of wishing. The well is in the woods. Next use the
- pot with the soap on tap in the inn. Now go to the palace. Use the paper bag or the
- leeches to enter again. There take the brush out of the bathtub. Use the brush on the pot
- with frothy water. Next visit the Livery Stable. There we use the wet brush on the
- bumper bar of the donkey cart. Look at the clean number plate (really look at it, right
- click!). Next enter the shades. Look in that hovel and get the knife out of it. Put the knife
- in Rincewinds inventory. Now go back to the roofs and use the knife on the ladder of the
- assassin training track. Soon we will met an assassin. He wants to know the number of
- that donkey cart...well, we know it and say it to him. The responsible donkey will be
- arrested and you can found it at the market square. But first go and take the scissors from
- the barber-shop. Use them on the donkey-tail.
- You've got a moustache now!
-
- - Birthmark
- Go in the palace-dungeons and fetch a bone from the skeleton. Use the bone with the
- glue-pot from the Toymaker. Next visit the inn and give the dog the glued bone. Look at
- the taatoo from the sailor and then talk to him. If he asks for a glass of milk, ask the
- innkeeper for one. If all went ok, you will get a parrot-whistle. Next go to the market
- square and try to get an egg. You will get a snake instead. Head for the University and
- get the fertiliser from the backside, then enter the closet and light the lamp (You see it as
- "Shape") with the matches. Get the starch. Use the starch and the fertiliser on the snake
- and exchange it again with Windle Poons staff. With the broomhandle enlarge the
- butterfly net. Now go to the room of the arch chancellor and get the hat.
-
- With these items walk to the Edge of World again. There blow the whistle and throw a lit
- firecracker at the parrot. Catch the parrot with the enlarged butterfly net. Then go back to the
- sailor. There we are told to fetch the whistle also, so we go back to the Edge, get the lamp of the
- fork and put the magic hat on it. (If it don't work look closer at the hat). Climb down the world
- and get that "glint". Give the whistle the sailor, who tells you then to ask the barber about taatoos.
-
- At the barber-shop get the appointment book and show it to the milkmaid. (You must have been
- about three times in the "casting-agency" to get this work) Walk out to the woods and show the
- appointment book with the ottograph to the barber. Afterwards visit the barber in his shop and
- talk with him about taatoos. He sends you to the street starfish. Talk with the starfish and to get
- the taatoo you need to do some things. First use the knife on the rubber band of the
- Dunny/Custard-King machine. Next put that rubber band in your pocket and climb up the tower
- again. There tie the band to flagpole tip and jump!
- You have now a birthmark-taatoo.
-
- - Magic Spell
- Go back in the library. There can you now get a magic book, it's well hidden so look in
- that edge where the sleazy guy used to stand.
-
- - Camel-flage
- Get the spatula from the kitchen and walk to the shades again. There use the spatula on
- the mural. You have now soot, which is a perfect substitute for camel-flage.
-
- - Magic Sword
- Go the woods and use the screwdriver on the crank of the well. Use the crank on the
- racks in the dungeon and you will get a sword-that-goes-ploink. Talk with carrot from
- the city-guard about it and he will send you to the dwarves. (A new spot on the
- world-map) The dwarves want a glass of elderberry wine, so the next thing we do is
- going to the Drum. The barman tells us that the wine-cellar is full of foxes. With this
- knowledge we walk to the inn. In the inn we notice a person behind the door, after a little
- talking with it we use the screwdriver on the door. Now talk again with the bogeyman
- and he will go and scare the foxes. Go also in the wine-cellar and fill your tankard with
- elderberry wine. Put that tankard in your personal inventory, and give it later to the
- dwarfen smith. Then give him your sword and he will enhance it.
-
- Leave the mine and find yourself in....
-
-
-
- ACT IV
-
- Notice: This Act was a little buggy for me, so I am not quite sure if I done it like the programmers
- expected. If you have installed a patch, this solution perhaps won't fit quite. Try it.
-
- First get the key from the tied-up Lady Ramkin and visit her estate. There unlock the dragon-cage
- and go in it. When you step in that molten pile, don't let Rincewind turn around... just click a few
- times forward and he will go through. Take the little Mambo with you back to the market square.
- There (really there, it won't work elsewhere) put him a lit firecracker in the throat. When you
- now leave the square and come back, the showdown starts. Because our firing is not successful,
- we throw the tart with the love custard at the dragon.
-
- - THE END -
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- Thanks to: Thomas Niederreiter
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